Sometimes it's to your advantage to abandon a negotiation early to save goods (close the negotiation window before all turns have been used).each guess removes goods from your supply, and your earliest goods guess may have to switch another 2 times or more. ALWAYS make early guesses with goods from your most numerous down to your least.GE pays out diamonds pretty often, and if you're looping like a good forger should, each repeatable quest will pay out diamonds once as well. If you KNOW you can solve the negotiation in one more turn, don't be afraid to spend 10 diamonds for another turn rather than burn even more goods trying all over again. In later levels, sometimes even 4 turns just won't be enough.Round 4: goods - goods - goods - coin (green) - supply. Round 3: goods - goods - supply - coin - goods. Round 2: supply - coin - goods - goods - goods. Round 1: coin - supply - coin - supply - coin. This gives you the maximum amount of attempts to find the correct goods. Fill as few as possible with coins or supplies so that by the end of round 3 or 4, you'll have them filled correctly. If you have more than two choices in round 2 that could be either coins or supplys, DO NOT fill them all.It can drain your goods faster, but sometimes it can make things go a lot smoother too (via ProudCentaur). Alternately, you can try coin/supply/goods/goods/goods. Start with whichever you have the most of, and alternate from there (coin/supply/coin/supply/coin OR supply/coin/supply/coin/supply). Round 1 is ALWAYS alternating supplies/coins.NEVER attempt a negotiation with over 5 choices without activating the Extra Turn Tavern boost (15 minute only, you NEVER need more).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |