You increase production by upgrading rooms for that resource or increasing the total relevant SPECIAL in those rooms (by assigning more dwellers, training the relevant SPECIAL of workers, or equipping outfits that provide relevant SPECIAL). Storage can be checked by tapping your resource bars at the top of the screen. You increase storage for a resource by building more rooms for that resource or upgrading existing ones. Q: What's the difference between resource production and storage? Which is more important?Ī: Both are equally important. 3.4Ī: You don't have enough power production and/or storage. Q: Why are my dwellers losing health in my vault?Ī: You don't have enough food production and/or storage. Q: Why are my dwellers taking radiation damage in my vault?Ī: You don't have enough water production and/or storage. They can count towards being the "right" room for a dweller though (see 4.2). Storage and training rooms also have room stats, though they don't actually do anything. In barbershops more charisma reduces the amount of time it takes to make alterations. In radio rooms more charisma reduces the amount of time it takes to roll and see if a broadcast is generated (when the timer on a radio rooms runs out, it's not guaranteed to generate a signal for you to tap on and call a dweller). All dwellers will eventually get there, higher charisma just speeds it up. In living quarters, dwellers with higher charisma will get to shagging faster. More total luck will also mean a greater chance at more caps being generated when you collect from the room. In resource rooms, more total room stat will mean faster production times. Outfits always contribute to the room stat. Q: How do SPECIALs affect production in a room?Ī: Each room has a stat associated with it, which I will call the room stat.
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